As My Hero Academia approaches its emotional finale (My Hero Academia Season 8), one thing becomes clearer than ever — Kohei Horikoshi built a world where Quirks aren’t just powers, but reflections of trauma, ambition, identity, and legacy.
From Deku’s desperate rise to Shigaraki’s descent into absolute destruction, to Hawks, Endeavor, and Mirio standing as symbols of hope — every Quirk has shaped the battlefield of heroes and villains we’ve grown up with.
So as we prepare to say goodbye to one of the most era-defining shonen of all time, let’s celebrate what MHA does best: Power Systems with heart.
Here are the Top 10 Most Powerful Quirks in My Hero Academia, ranked by their combat potency, versatility, story impact, and endgame feats.
10. Fierce Wings (Hawks)
Fierce Wings grants Hawks a pair of red wings made of individually controllable feathers — the reason he became Japan’s No. 2 Pro Hero. Each feather moves independently, acting as a blade, a support tool, or even a radar that senses vibrations around him. In battle, Hawks turns his wings into high-speed weapons, even cutting through All For One’s reinforced helmet with his Soundwave-Enhanced Feather Blade.
But despite its versatility and insane speed, the Quirk has one fatal weakness: fire completely burns his feathers, crippling his mobility and attack power. And when All For One stole Fierce Wings, he only got Hawks’ damaged feather stubs, making it almost useless for him.
Fierce Wings is an elite speed-type Quirk — sharp, tactical, and flashy — but it doesn’t have the overwhelming destructive force of the top-ranked powers above it.
9. Hellflame (Enji Todoroki/Endeavor)
Hellflame is an extremely powerful Emitter Quirk that gives the user fire-based abilities, capable of generating large fire blasts to incinerate opponents. Endeavor, the primary user, can control the temperature of his flames, increasing their destructive output, even heating them up to the point of turning them blue.
This power is destructive enough that Endeavor can use techniques like Flashfire Fist, raising the flames to their maximum, white-hot temperature to unleash a powerful heat ray. He can burn down a target at a cellular level, which allows him to bypass healing or regenerative Quirks with extreme temperatures. He can also use fire jets from his feet and back for propulsion, essentially giving him the ability to fly. Endeavor has demonstrated incredible resolve, even generating a fist made out of fire in place of a lost arm.
However, overuse causes dangerous body temperature rise (heat stroke) and vulnerability, unlike his son Shoto, who has a built-in coolant
8. Half-Cold Half-Hot (Shoto Todoroki)
This Quirk is incredibly powerful because Shoto is a “designer Quirk baby,” controlling two separate elements (ice and flame) simultaneously. The simultaneous use of ice and flame allows him to maintain equilibrium, granting him much greater stamina than a straight-up fire or ice user.
Shoto can use both elements at their highest levels, covering city blocks in ice or generating walls of fire. He embraced his fire side, learning Endeavor’s moves like Hell Spider and Jet Kindling. To battle Dabi, Shoto took his Quirk a step further by creating Phosphor, a technique that merges his elements to create “cold fire,” said to be able to extinguish even the hottest flames.
7. Erasure (Shota Aizawa)
Aizawa is the ultimate wrench in the gears of the power system. In a world where all the most powerful fighters rely heavily on their Quirks, Aizawa simply needs to see somebody, and their Quirk is erased. This applies to fighters of the highest caliber, including All For One.
Aizawa’s ability is vital in major battles because he can turn the most powerful people on Earth into Quirkless humans just by looking at them. However, the Quirk is nullified when Aizawa blinks, causes severe dry eye, and cannot nullify heteromorph-type Quirks. If Aizawa can maintain constant contact, a person like Monoma can hold onto Erasure forever.
6. Rewind (Eri)
There is a reason why Overhaul dedicated his entire life to weaponizing this little girl. Eri’s Quirk allows her to reverse a living individual’s body back to a previous state. This includes perfect healing and undoing body modifications.
The true horror of Rewind is its ultimate potential: Eri accidentally used it on her father, returning him to a state where he didn’t exist by rewinding him past the point of his own birth. This means Eri technically has the capacity to erase anyone from existence. The Quirk is accumulation-based, tied to the length of her horn, but having the potential to be the perfect healing tool and possessing the ability to undo existence makes Rewind insanely powerful and deserving of this spot.
5. Overhaul (Kai Chisaki)
This technique is absolutely broken, requiring almost the entirety of the hero society to counter. Overhaul grants Chisaki the ability to disassemble and reassemble all matter, period. By touching someone, he can shatter their body into a million pieces or reassemble them to instantly heal injuries.
This control extends to all matter, inorganic or organic. He can manipulate the ground, turning a floor into a tree, or merge his body with other people to acquire their Quirks. The only reason Chisaki lost was the straight counter offered by Eri’s Rewind Quirk. Without Rewind, Overhaul’s power—which allows for instant destruction, instant creation, self-healing, and Quirk absorption—makes him practically invincible.
4. Decay (Tomura Shigaraki)
Decay has evolved from a touch-based disintegration tool into a city-level monster. Originally requiring all five fingers to disintegrate an object, Shigaraki’s Awakening allowed him to activate it with as few as two fingers. The key terrifying feature is that the disintegration can now spread between objects touching the thing he is decaying.
Shigaraki used this to destroy massive portions of Daika City and later, a third of Jakku City. The scariest aspect is that Shigaraki now has the ability to choose what decays and what isn’t decayed, allowing him to wipe out enemies while protecting allies in the immediate vicinity
3. New Order (Star and Stripe)
If All For One is the collector of powers, New Order is the absolute reality bender—a power so frightening that it single-handedly earned this high ranking. New Order allowed the user (Star and Stripe) to set a rule onto their surroundings after touching the target and calling out their name. This grants the ability to manipulate and bestow new properties onto themselves and the world.
The power is fantastical; it could affect physical entities, incorporeal things like air or laser beams, and even other Quirks. “Tomura” questioned if it could even be called a Quirk, and All For One admitted that if he could steal it, conquering Japan would be a “formality”. Star and Stripe constantly kept a rule active to grant herself superhuman physical characteristics. Crucially, even after “Tomura” stole it, Star and Stripe had set a secret rule that caused New Order to revolt against other Quirks, self-destructing and severely damaging Tomura’s Quirk Factors and physical body. The ability to impose conceptual rules on reality and destroy itself post-theft makes this one of the most conceptually powerful Quirks ever seen.
2. One For All (OFA)
The Quirk the entire series is built around. OFA is a stockpiling Quirk that accumulates massive amounts of power, unleashing strength, speed, agility, and durability. Deku is the first wielder to unlock its true potential: the transfer of the six previous users’ Quirks along with the power stockpile, creating a “greater consciousness”.
On top of the immense physical power, Deku has access to six additional abilities: Float, Smokescreen, Black Whip, Danger Sense, Fa Jin (stores kinetic energy), and Gearshift. Gearshift allows Deku to change the speed or velocity of anything he touches. By combining Fa Jin and Gearshift, Deku can operate at a shocking 120% of One For All capacity, allowing him to break the sound barrier or reject the laws of inertia. This technique is truly his ultimate move, though it puts a massive strain on his body, draining his oxygen supply after five minutes of usage.
1. All For One (AFO)
This Quirk is the genesis of the entire MHA story and remains the single most powerful ability. All For One allows its user to steal the Quirks of others and subsequently give them away, granting complete and total mastery over everybody’s powers on Earth. The drawback is that the body can only sustain so many Quirks due to past damage and it cannot steal Quirks from the newest generation.
Despite the limitations, AFO is a walking arsenal, wielding over 30 Quirks (including Fierce Wings, Search, Air Cannon, and Impact Recoil) that he can use individually, sequentially, or mashed together for maximum effect.
Ultimately, while the power of friendship (and the combined efforts of the heroes) will prevail in the manga as well as in Anime, All For One is still the single most powerful individual Quirk user. He’s had a massive lead in the win column for a century against OFA users. All For One is stronger than One For All—that’s the problem the heroes face
Honourable Mentions:
- Copy (Neito Monoma):
A brilliant utility quirk that lets Monoma duplicate another person’s ability for a short time — incredibly versatile, but limited by compatibility. - Fierce Wings (Hawks):
Hawks’ razor-sharp, high-speed feather control makes him an airborne menace, though fire drastically weakens his output. - Double (Twice):
Allows Twice to clone himself or others endlessly, turning any fight into an overwhelming numbers game — until his mental stability breaks it. - Permeation (Mirio Togata):
One of the hardest quirks to master, letting Mirio phase through anything — near invincible in skilled hands. - Engine (Tenya Iida):
Turbo-charged leg engines give Iida explosive speed and mobility, making him a rushdown specialist with insane sprint power.
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